

Moreover, if you want to launch your game on different platforms it’s far easier to use a technology that already does that job for you :) With Aragami, we wanted to focus on creating a fun game experience, developing cool game mechanics and a unique visual style anything that takes you time from that - reinventing the wheel - doesn’t add anything to the final product. It was an enlightening experience - you learn a lot about game engines, performance, and how everything works from inside out - but it’s not practical for a ‘real’ game. Some years ago we developed our own engine to create ‘Path of Shadows’. We make our own tools and plugins, but Unity provides a great framework to work on the game itself. Any issues, please let us know as a comment here.Īragami is being developed using the Unity 5 engine. * MISC: Improved final boss area attack performance.Īs always, if you are playing in Steam there’s a Beta branch to roll your game version back to previous builds. * FIX: Several issues when using shadow techniques on the final boss.

* FIX: Warriors could unsheathe their sword twice in a row.

* FIX: Enemies could get stuck on bridges. * FIX: In Multiplayer, players were moving while sitting. * FIX: Options and skills menus persisting on top of cinematics in multiplayer games. * FIX: Final boss area attack could remain active in the last cinematic on multiplayer games. * FIX: Stuns from a warrior’s Light Shield could leave the camera misplaced. * FIX: Fixed fatal crashes related to particle systems.

* FIX: Losing the crouch stance after an aerial kill. * FIX: Enemies could stay blinded forever. * FIX: Starting the first level with Shadow Creation and Show Objective unlocked. * FIX: Mouse speed setting was being ignored. * FIX: Fixed missing Hungarian localization characters. * FIX: Fixed missing Chinese localization characters. The summary of the more relevant fixes is the following:
#Aragami switch physical Patch
This patch contains more than 100 minor bug fixes for both the PC and PS4 versions. We are still hard at work to support and improve Aragami. Any issues, please let us know in our Discord:
