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Aragami switch physical
Aragami switch physical




aragami switch physical

Moreover, if you want to launch your game on different platforms it’s far easier to use a technology that already does that job for you :) With Aragami, we wanted to focus on creating a fun game experience, developing cool game mechanics and a unique visual style anything that takes you time from that - reinventing the wheel - doesn’t add anything to the final product. It was an enlightening experience - you learn a lot about game engines, performance, and how everything works from inside out - but it’s not practical for a ‘real’ game. Some years ago we developed our own engine to create ‘Path of Shadows’. We make our own tools and plugins, but Unity provides a great framework to work on the game itself. Any issues, please let us know as a comment here.Īragami is being developed using the Unity 5 engine. * MISC: Improved final boss area attack performance.Īs always, if you are playing in Steam there’s a Beta branch to roll your game version back to previous builds. * FIX: Several issues when using shadow techniques on the final boss.

aragami switch physical

* FIX: Warriors could unsheathe their sword twice in a row.

aragami switch physical

* FIX: Enemies could get stuck on bridges. * FIX: In Multiplayer, players were moving while sitting. * FIX: Options and skills menus persisting on top of cinematics in multiplayer games. * FIX: Final boss area attack could remain active in the last cinematic on multiplayer games. * FIX: Stuns from a warrior’s Light Shield could leave the camera misplaced. * FIX: Fixed fatal crashes related to particle systems.

aragami switch physical

* FIX: Losing the crouch stance after an aerial kill. * FIX: Enemies could stay blinded forever. * FIX: Starting the first level with Shadow Creation and Show Objective unlocked. * FIX: Mouse speed setting was being ignored. * FIX: Fixed missing Hungarian localization characters. * FIX: Fixed missing Chinese localization characters. The summary of the more relevant fixes is the following:

#Aragami switch physical Patch

This patch contains more than 100 minor bug fixes for both the PC and PS4 versions. We are still hard at work to support and improve Aragami. Any issues, please let us know in our Discord:

  • FIX: Lots of minor bug fixes and minor visual changes.Īs always, on Steam there’s different beta branches to roll your game version back to previous builds.
  • You should be noticing better framerate all over the game, averaging 40-60 fps on PS4. No Gangnam Style emotes included, too late for that. Life saver for players using controllers.
  • ADD: Added “Auto Aim” option for the Shadow Leap mechanic.
  • These are way too long to list, so a summary would be something like this: *blink*īesides the new content, we’ve been hard at work with those pesky performance optimizations and bug fixes. There will be a launch week discount available, so if you want to support us you know what to do. Or just go to the Steam page and add it to your wishlist to be notified when it comes out! You can read a bit about Aragami: Nightfall on this blog post: If you didn’t know, Aragami: Nightfall, the story-driven prequel DLC to Aragami, 1 year in the making, is coming reaaaally soon (less than a month). Following our weird philosophy of keeping our investment in story-driven games, we bring you the Patch 01.09 for Aragami.






    Aragami switch physical